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Educational Software Evaluation Form
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Title: Food Force
Publisher: Deepend
United Nations World Food Program Copyright: 2005
Version: 1.0 Platform/version: X Mac X Windows Media: __
Diskette __ CD-ROM __ DVD Also Needs: __ Internet __ Microphone __
Other ____________________ Cost: free |
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Teacher Support |
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DOCUMENTATION: __Binder __Booklet __Included on media x
on Internet INSTRUCTION MANUAL HAS: |
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X Objectives X Lesson
plans ____Sample screens ____Resource information ____Reproducible student
pages ____Student booklets ____Other
____________________________________________________________ |
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Content |
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Material is presented impartially
and without bias or distortion: X Yes ___No |
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Classroom
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SUBJECT
AREAS—Please circle all that apply |
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ASSESS |
IT
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MC
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SW
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AT |
IN
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MM
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SC
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CC |
KB
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PS
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SS
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EC |
LA
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PRO
DEV |
SN
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HPER |
MA
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RL
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TE
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WL |
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Topic: Hunger |
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GRADES/ABILITY LEVELS—Circle the range |
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PK K 1 2 3 4 5 6 7 8
9 10 11 12 _ X Teacher also ______Teacher only |
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READABILITY LEVEL—Circle one |
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Easier
Consistent More with grade difficult |
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STUDENT GROUPING |
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X Individuals X Groups of 3 or 4 X Pairs X Whole
group |
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DESCRIBE THE CONTENT: Search
and create food for the hungry. Educating how to end world hunger.
(farming, working with-in a budget, develop a country to be self-
supporting). |
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PROVIDES |
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Student journal No E-mail
option __No Spreadsheet No Calculator No Print options No Post scores on internet |
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Dated:2/21/08
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Reviewer’s
Name: Catherine Raber and Rachelle Contact
Information: e-mail us in vista |
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Technical Quality |
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FINAL REPORT CARD Teacher
support |
A |
B
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C
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D
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F
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Installation
and Setup: |
X Difficult |
X Time
consuming |
__Simple |
Content |
A
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B
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C
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D
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F
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Sound is: X Essential |
X High quality |
__Supplemental
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Assessment |
A
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B
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C
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D
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F
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Videos: |
__Run jerkily |
__Run
smoothly |
__Are essential |
__Not essential |
Technical
quality |
A
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B
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C
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D
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F
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Instructional
design |
A
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B
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C
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D
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F
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340 NETS FOR TEACHERS—PREPARING
TEACHERS TO USE TECHNOLOGY |
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APPENDIX
D • EVALUATION FORMS |
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Instructional Design |
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CIRCLE THE MODES THAT APPLY |
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AC |
AU |
BL
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CA
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CP
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DE |
DP
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EG
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EX
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GP
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IN
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LEP
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MM
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PS
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RF
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SI
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TE |
TL |
TU |
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PROMOTES |
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x Creativity |
X Collaboration |
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x Discovery |
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X Higher-order thinking |
X Problem solving |
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Memorization |
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MOTIVATIONAL |
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X Student controls pacing |
X Stimulates curiosity |
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X
Challenging |
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X Real-world connections |
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STRENGTHS:
Teaches budget, strategies, promotes
higher order thinking, discovery and problem solving.
Great graphics and integrated real
life video of affected areas.
WEAKNESSES:
Hard (non-computer game people)
DESCRIBE THE LEARNING STRATEGY
INCORPORATED IN THE DESIGN:
Inquiry based learning,
multi-intelligences (visual, kinesics), universal design
RECOMMENDATIONS:
More in game hints for when students
are stuck. Frustration level can be high.
This
software utilized creativity by allowing the student "pilot" to build
his or her own community and choose where to drop the food. It consists of six
different missions all geared toward feeding the hungry people of a certain
country. The game provides the students with information about world hunger by
getting them involved with how to solve the problem. The first mission is
to do air surveillance to see where there are people. Students are also able to
see the millions of people that are affected by hungry when they fly around
counting people in the first mission. In the second mission, the students
are given certain constraints like a budget of 30 cents and the necessity to
create a well balanced meal that provides sufficient energy and meet other
mineral/protein needs. They must experiment with the amount of each food
and create something that meets both the financial and nutrition needs.
Mission 3 is where the food is dropped to the people. Mission 4 makes the
student locate other countries to buy food from at a cheap cost. Mission 5
consists of a food run in which a food convoy needs to be guided Higher order
thinking was shown in this game by having to work with a budget to feed a
community, which is challenging because the game uses data that is very similar
to real world situations, such as the cost of food and the problem with having
to drop food to people in a war-torn country. This gives the student a feel for
what living in a starving country is really like and they can use this
information to compare with their own country and/or hometown issues.
Collaboration with another student could also be beneficial
in learning how to use teamwork to solve problems. Discovery was also touched
upon in the sense that the student is able to learn about the real-world issues
facing different countries and how they can find ways to help solve these
problems. This also promotes student curiosity by having them "get
involved" in real-world issues by way of simulation, which in turn might
lead them to become involved in the actual situations in real life. The student
is also able to memorize the different levels of the game, depending on the
frequency in which it is played. The student is also able to repeat the levels
as many times as necessary to achieve mastery. A "mentor" guides the
student through each mission, giving corrective feedback when needed. Sound is
essential to this game as the mentor tells the student his or her mission, but
they are also able to read what the mission is on the screen. All feedback
requires sound, however. The real-world connections are excellent, in the sense
that the game covers issues that are actually happening around the world. It
also shows real pictures from the country the student is supposed to be saving,
as well as locating it on the world map, which would be great for a geography
lesson. This software would be the most beneficial in grades 5th-12th as an
enrichment to lessons on Earth Day, Third World countries, and Feeding the
Hungry. This game also reinforces the ideas of globalization and the
necessity of many countries working together to solve one problem
(cooperation).